How Do You Start a Prototype in Figma?

The first step is to sign up for an account on Figma.com. Once you have an account, you can create a new project by clicking the “Create New Project” button on the dashboard.

When creating a new project, you will be prompted to choose a template. For this tutorial, we will be using the “Blank” template.

Once you have chosen your template, you will be taken to the project editor. The first thing you will want to do is add a frame. A frame is like a canvas that you can add elements to.

To add a frame, click the “+” button in the toolbar and select “Frame” from the menu. You can then click and drag to create a frame of any size.

Now that you have added a frame, you can start adding elements to it. To do this, click the “+” button in the toolbar and select the type of element you want to add from the menu. For this tutorial, we will be adding a rectangle.

Once you have added your element, you can click and drag it to move it around or resize it. You can also use the inspector panel on the right to change its properties such as its color or opacity.

Now that you know how to add elements and change their properties, you can start creating your prototype. To do this, simply click and drag elements around to create interactions between them. For example, you can create a button that opens a menu when clicked by dragging the button element to the menu element.

Once you have created your prototype, you can test it out by clicking the “play” button in the toolbar. This will open up a preview of your prototype where you can interact with it just like a real user would.After reading this article, hopefully, you now have a better understanding of how to start a prototype in Figma.

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