What Are Breakpoints in Figma?

In computing, a breakpoint is an intentional stopping or pausing place for debugging purposes. It is also a point in a program where execution can be resumed after being interrupted. Breakpoints are used to test code during the development process.There are two types of breakpoints: software and hardware. Software breakpoints are set by the programmer and can be either conditional or unconditional. Hardware breakpoints are set by the debugger and can only be unconditional.Software breakpoints can be set in Figma by adding a frame with the name “breakpoint” to the canvas. This frame will be ignored when the file is exported.To set a hardware breakpoint, open the DevTools panel and click on the Sources tab. Then click on the line number where you want to set the breakpoint.When a breakpoint is reached, execution of the code will pause and the debugger will take over. This allows you to inspect the state of the program and see what is happening.Breakpoints can be very useful when trying to track down bugs in your code. By pausing execution at certain points, you can narrow down where the problem is occurring. You can then make changes and see if they have any effect on the program’s behavior.If you’re not using a debugger, breakpoints can also be added by inserting console.log() statements into your code. When these statements are reached, they will print out information about the state of the program to the console.This can be helpful for tracking down issues without having to use a debugger.

In conclusion, breakpoints are a valuable tool for debugging code during development. They can be used to pause execution and inspect the state of the program. They can also be used to add console.log() statements for printing out information about the state of the program.

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